EQ Atlas

Get Muse's
Maps PDF
Return to Atlas Page

NORTHERN DESERT OF RO

Location: The northern edge of the Desert of Ro, just south of the City of Freeport

click to view expanded map and printable info...

Adjacent Zones: East Freeport, East Commonlands, Iceclad Ocean, Oasis of Marr
Level of Monsters: 5-30+
Types of Monsters: Decaying Skeletons, Fire Beetles, Spiderlings, Jackals, Pumas, Desert Tarantulas, Dune Tarantulas, Sand Scarabs, Asps, Rattlesnakes, Giant Rattlesnakes, Madmen, Desert Madmen, Orc Raiders, Orc Warriors, Dervish Cutthroats, Dervish Thugs, Ghouls, Lesser Mummies, Shriveled Mummies, Crypt Mummies, Sand Giants
Notable NPC's: Dorn, Dunedigger, Rahotep, Widow Mite
Unique Items: Cutthroat Insignia Rings, Scarab Ring, Scepter of Rahotep, Scute Shield
Indoor/Outdoor: Outdoor

Allakhazam Links: Bestiary || Equipment || Quests || Strategy
Text last updated: 03/02/01
Map last updated: 02/01/01

Description

The Northern Desert of Ro is a highly trafficked and popular area that marks the southern edge of the human city of Freeport as well as the northern edge of the vast Desert of Ro. It also represents a major waypoint for the dark races that pass from Neriak to the swamps to the south, and many of their kind can be found here.

Dangers

This zone generally provides some good, safe hunting, mostly in the northern part of the desert, where adventurers can find non-hostile creatures that don't group together to battle. The dangerous part of this zone comes about because there are several types of higher-level roaming single creatures that are very aggressive and dangerous. The most common are the madmen, who are extremely aggressive but also easily distracted and slow runners. The rarer ones are the various mummies, who are also slow but can cause disease with their attacks. And, of course, there are the most dangerous creatures, the sand giants, who generally stay to the southern edge of the zone but travel about half way up in their walking.

Of the dangers that are more predictable, though, the most dangerous is the Dervish camps. These are generally camped out by adventurers hunting for good experience and Dervish rings to sell elsewhere. Although the Dervishes generally spawn at a regular rate, sometimes several of them spawn at once and can be of quite varying levels, and can occasionally include a Thug, which are very powerful in melee combat.

Also of note is Dorn B'Dynn. This is a truly evil Dark Elf that spawns in the northernmost Dervish camp and is the bane of all the travellers of this desert. The problem is that he is much more powerful than he appears, which leads many adventurers to attempt to take him out, only to fail miserably and have to run to the zone. Once out, Dorn can't be stopped, as guards won't attack him (they're apparently not as stupid as they look) and he runs around until someone kills him. Just for reference, my druid (who, of note, has been able to solo even rare NPC spellcasters on several occasions) has serious trouble soloing Dorn when he is so green that he doesn't even give experience any more.

Benefits

The Northern Desert of Ro is a very popular area for a number of reasons. First of all, it is very much like a marketplace for higher level characters, as many of the higher level characters in the Freeport area hunt somewhere in the Desert of Ro and travel back and forth to Freeport through this zone. If you are looking for an item or items, this is a good place to start, as many merchants come here to sell their wares, or know of someone else who does.

The other bonus to this area is that there is a great deal of good hunting here. Yes, there are a lot of people camping out the major sites where monsters appear (the Dervish camps, the undead sites), but there is still a good deal of hunting for groups levels 4-10 and solo levels 7-15.

Travelling To and From Northern Desert of Ro

The Northern Desert of Ro can be reached from the south by a vast border with the Oasis of Marr. There is no narrow pass to go through, just walk over the dunes.

The northern edge of the desert has a wide border with East Freeport and the newbie area there. Also, on the northwestern corner, tucked away behind the large stone spire, lies the infamous "Tunnel" to the East Commonlands. The route is long, but generally safe and is heavily travelled as people who would rather bypass Freeport altogether travel through here.

There has also been a new dock opened up by the gnomes of Faydwer for people wishing to travel to the continent of Velious.

all contents Copyright 1999-2003 EQ Atlas Web Site